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RUNAWAYS Weapon List: All 20 Weapons, Prices, and Tiers

Every RUNAWAYS weapon ranked — all 20 melee, guns, and specials with prices, damage, and ammo types, from the $500 Bat to the $20,000 Minigun.

8/25/2026 Last updated: 8/25/2026

RUNAWAYS carries 20 weapons across three types — melee, guns, and specials — and the gap between a smart purchase and a lazy one is enormous: the $2,800 Knuckles deal less damage than the $500 Bat. This list covers the entire roster with prices, damage where published, and a tier ranking based on damage-per-dollar, ammo economics, and what a run actually demands.

How to Read This List

Three facts frame every purchase:

  • Ammo is not interchangeable. Light, Heavy, Shotgun, and Explosive feeds only its own weapons — budget ammo into every gun purchase (pawn prices).
  • Melee is real damage. Published melee numbers run 8–40; melee-swap cancelling (switching weapons between swings) speeds attacks further.
  • The Crowbar is not a weapon. 8 damage, $800 — but it opens safes, ATMs, and registers. Its value is utility, and no combat tier changes that.

All Weapons in RUNAWAYS

WeaponTypeCostDamage / AmmoTier
AxeMelee$2,00040 dmgS
MacheteMelee$1,70021 dmgS
MinigunGun$20,000Light ammoS
Grenade LauncherSpecial$10,000ExplosiveS
MaceMelee$2,50022 dmgA
RPG-7Special$9,000ExplosiveA
SniperGun$12,000Heavy ammoA
FlamethrowerSpecial$7,000FuelA
M4Gun$5,000Light ammoA
AKGun$4,500Light ammoB
PanMelee$1,00018 dmgB
BatMelee$50016 dmgB
ShotgunGun$2,200Shotgun ammoB
MACGun$2,000Light ammoB
Sawed-OffGun$1,900Shotgun ammoC
RevolverGun$5,000Heavy ammoC
BatonMeleereported $50,00020 dmgC
KnucklesMelee$2,80014 dmgC
PistolGun$1,500Light ammoD
CrowbarTool$8008 dmgD

The Baton’s $50,000 listing circulates with a verify-in-game warning — no other melee weapon costs a tenth of that, so treat the price as suspect until confirmed at the shop.

S Tier — The Meta Buys

Axe ($2,000, 40 dmg) — The highest listed melee damage in the game, at a mid-tier price. The clear melee endpoint.

Machete ($1,700, 21 dmg) — Nearly Axe damage for less money, and it’s also the Bounty Hunter’s starting weapon (class list). The value melee pick.

Minigun ($20,000, Light) — The top sustained-fire gun in the game. The endgame Light-ammo target, and the reason the $2,000 Bullet Box Light exists. Juggernaut spawns with one.

Grenade Launcher ($10,000, Explosive) — The best-value explosive: area pressure for a grand less than the RPG-7, earning its S slot over raw single-target damage.

A Tier — Strong Specialists

Mace ($2,500, 22 dmg) — Edges out the Machete by 1 damage for $800 more. Fine if you find it; the price keeps it from S.

RPG-7 ($9,000, Explosive) — The premium single-target explosive. Strong; slightly poorer value than the Grenade Launcher.

Sniper ($12,000, Heavy) — Long range at the second-highest gun price. Ex-Military spawns with one; Heavy ammo at $500/pack keeps shots precious.

Flamethrower ($7,000, Fuel) — Sustained close-to-mid area pressure. Awkward in chases, devastating in holds.

M4 ($5,000, Light) — The reliable mid-range rifle and the natural Light-ammo upgrade from the AK.

B Tier — The Working Kit

AK ($4,500, Light) — Most of an M4 for $500 less. A fine bridge.

Pan ($1,000, 18 dmg) and Bat ($500, 16 dmg) — The budget melee ladder. Bat first, Pan if the town’s rich; melee-swap the pair for near-Machete output at a third of the price (tips and tricks).

Shotgun ($2,200, Shotgun) — Close-range burst, and the Breacher’s spawn weapon. Strong in buildings, weak on highways.

MAC ($2,000, Light) — The budget door into ranged combat, and the recommended first gun of any run. Pistol money buys twice the gun.

C Tier — Trap Purchases

Sawed-Off ($1,900, Shotgun) — A shorter Shotgun for $300 less. Just buy the Shotgun.

Revolver ($5,000, Heavy) — M4 money for a sidearm profile. No niche.

Baton ($50,000?, 20 dmg) — 20 damage at a possibly-broken price. Verify before buying; Machete does this job for $1,700.

Knuckles ($2,800, 14 dmg) — The worst damage-per-dollar on the board. Brawler spawns with them; that’s the only way to get them worth having.

D Tier — Placeholders

Pistol ($1,500, Light) — A placeholder until the MAC ($2,000). Buy it only if the free SUPERCAT code pistol hasn’t already covered this slot for nothing.

Crowbar ($800, 8 dmg) — D-tier as a weapon, S-tier as a tool. Every run buys one; no run swings one on purpose.

FAQ

What is the best weapon in RUNAWAYS?

The Axe for melee (40 damage, $2,000) and the Minigun for guns ($20,000). The best value weapons are the Machete ($1,700) and the MAC ($2,000).

What weapon should I buy first?

In-run: Bat ($500) for melee, then the MAC ($2,000) as your first gun. The free SUPERCAT code pistol covers the sidearm slot for zero dollars.

Do class loadouts replace weapon purchases?

Class spawn kits give you weapons from the lobby — Bounty Hunter’s Machete + Pistol, Breacher’s Shotgun, Juggernaut’s Minigun. In-run purchases upgrade on top; a Breacher can still buy an Axe.

How does ammo work?

Four types — Light, Heavy, Shotgun, Explosive — each feeding only its own weapons. Packs run $200–$650; the Bullet Box Light ($2,000) is bulk feed for the MAC/M4/Minigun family. Always match the ammo to the gun before checkout.

Where do you buy weapons in RUNAWAYS?

From the in-run shop inventory at pawn shops and gun stores — gun shop registers and safes are robbery targets too. Fund the purchases with the loot loop in the money guide.

weapons tier-list stats

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